![]() A leader receives one of these when they reach elvel 4. Increase Ruler Unity output by 10%.Įnables a new set of special leader traits. Increase Specialist Alloy, Consumer Goods, and Research Output by 10%. Increase Worker Mineral and Food Output by 10%. In addition, gain research points equal to 10% of our monthly earning whenever we successfully survey a celestial body. Increase diplomatic Weight by 33%, and monthly influence production by 1. Increase the build Speed by 50%, and Build Cost by 25% for Corvettes, Destroyers, and Cruisers. Increase Hull, Armour, and Shields by 20%, as well as Range by 25% for all Battleships and Titans. Increase envoy improve relations rate by 50%, Trust Growth by 25% and Trust Cap by 50. +10% Unity Output and +10% Growth Speed on plates where the average happiness is at least 70%. May not have Builders of Nations Ascension Perk. 10% Ship Upkeep,+20% Ship Speed, ?5% Ship Fire Rate, -10% Claim Influence Cost, -25% War Exhaustion. May not have Whispers of Profit Ascension Perk. ![]() Increase pop amenities and consumer good usage by 25%. +100% Government Ethics Attraction and Edict Length. May not have The Silver Tongued Ascension Perk. Requires The Path of Conquest Ascension Perk. Reduce foreign empires opinion of us by -50. Increase Naval Capacity and Command limit by 25%. Increase army and ship build speed by 100%. May not have Settle the Galaxy Ascension Perk. Requires The Great Bulwark Ascension Perk. Requires Rivers of Gold Ascension Perk. +25 unity output, +20% production from specialists, +5 Stability on all planets, +50% penalty from empire size. May not have The Art of War Ascension Perk. Requires Architects of Tomorrow Ascension Perk. Requires Imperial Ambition Ascension Perk. In addition: -25% Naval Capacity, +25% Army and Ship Upkeep Cost. +20% Pop Growth Speed, -15% starbase influence cost,+10% Job Resource Output, +15% Research Speed. Increase starbase defence platform capacity by 10.Ĭombination Perks Tier 3 Peace and Prosperity Increase starbase capacity and starbase hull points by 20%. Requires Builders of Nations Ascension Perk. Reduce Rare Crystal, Exotic Gases, and Volatile Mote upkeep for buildings by -33%. Requires Whispers of Profit Ascension Perk. Unlocks the Trade Post starbase building, which produces 10 Trade Value. Requires The Silver Tongued Ascension Perk. For 10 years after colonized, planets receive +100% Building and District Build Speed, as well as +55% Growth Speed. Reduce the penalty from empire size by -20%. Requires Settle the Galaxy Ascension Perk. Requires The Art of War Ascension Perk. Increase Ship Fire Rate and Weapon damage by 10% for 10 years after we have declared war. Gain 100 Influence when a planet is conquered. May not have The Grand Campaign Ascension Perk.Ĭombination Perks Tier 2 The Path of Conquest Must have at least 10 buildings on our capital planet. Increase housing by 15% on all planets with no unbuilt districts. Increase the number of available buildings and districts by 1 on all planets. May not have A Brotherhood Among the Stars Ascension Perk. The energy upkeep for city districts is reduced by 1. Gain 200 Energy whenever a city district is built. May not have A Machine of War Ascension Perk. Must have at least 100 Diplomatic Weight. May not have The Most Serene of Realms Ascension Perk. Gain an additional Colonizer whenever one is built. May not have the Peace and Prosperity Ascension Perk. Whenever admirals reach level 3, they receive a new trait from a list of new, unique, traits. Increase ship and army experience gain by 50%. In addition, they will produce +0.5 Energy Credit for each unlocked control perk. ![]() In addition, they will produce +0.5 Energy Credit for each unlocked control perk.ĬontrolPerk. Increase Administrative Capacity by 5%, +15 for each unlocked control perk.ĬontrolPerk. Increase Administrative Capacity by 15%, +15 for each unlocked control perk.Ĭontrol Perk. Leader XP gain increased by 50%, +10% for each unlocked control perk.Ĭontrol Perk. +20% Edict Length for each unlocked control perk.Ĭontrol Perk. +0.3 Influence for each government perk.Ĭontrol Perk. In addition, they will produce +0.5 Energy Credit for each unlocked governmental perk. Reduce Bureaucrat consumer goods upkeep by -50%. Increase Administrative Capacity by 5%, +15 for each unlocked governmental perk. Increase Administrative Capacity by 15%, +15 for each unlocked governmental perk. Leader XP gain increased by 50%, +10% for each unlocked governmental perk. +20% Edict Length for each unlocked governmental perk. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |